Vehicle Model: Husky



This is a Husky VMMD (vehicle mounted mine-detection) asset that I modeled for a job. I located reference images and once they were approved by my employer I created this model. I UV'd the Husky, rigged and animated it in Maya, created textures in Substance Painter and Photoshop, and applied materials in UE4, . This process roughly took 70-80 hours to complete.
Vehicle Model: LCS (Freedom)



This is a littoral combat ship I modeled for a job. I located reference images and once they were approved by my employer I created this model. I UV'd the LCS (Freedom), placed it in UE4, created textures in Substance Painter and Photoshop, and applied materials, and adjusted the lightmaps. This process roughly took 30-40 hours to complete.
Vehicle Model: HMMWV M1114



This is an Up-Armored HMMWV Armament Carrier Vehicle where my task was to take a pre-exsisting model and clean it up, as well as add more details. I UV'd the HMMWV M1114, placed it in UE4, created textures in Substance Painter and Photoshop, and applied materials, and adjusted lightmaps. This process roughly took 15 hours to complete.
Vehicle Model: MRAP



This is a military light tactical vehicle I modeled a current job. I located reference images and once they were approved by my employer I created this model. I UV'd the MRAP, placed it in UE4, created textures in Substance Painter and Photoshop, and applied materials, and adjusted the lightmaps. This process roughly took 60-70 hours to complete.
Vehicle Model: Chinook



This is a Boeing CH-47 Chinook I modeled for a job. I located reference images and once they were approved by my employer I created this model. I UV'd the Chinook, placed it in UE4, created textures in Substance Painter and Photoshop, and applied materials, and adjusted the lightmaps. This process roughly took 70-80 hours to complete.
Environment: Middle East



This is a Middle Eastern City I built for a job. I located reference images and once they were approved by my employer I built this environment. I modeled and UV'd every asset in this environment and placed all the assets in scene. Every asset has appropriate lightmaps, materials, and Vertex Shaders to give each building a unique look. I added a Post Process Volume, Lightmass Importance Volume, Volumetric Lightmap Density Volume, and put lighting in the scene. This process roughly took 320-330 hours to complete.
Environment: Office Building



This is a Office Building and parking lot environment I built for a job. I located reference images and once they were approved by my employer I built this environment. I modeled and UV'd every asset in this environment and placed all the assets in scene. Every asset has appropriate lightmaps, and materials. I added a Post Process Volume, Lightmass Importance Volume, Volumetric Lightmap Density Volume, and put lighting in the scene. This process roughly took 50-60 hours to complete.
Environment: City Block, WIP



This is a Boston environment I'm building for a job. I located reference images and once they were approved by my employer I began building this environment. I modeled and UV'd every asset in this environment and placed all the assets in scene. Every asset has appropriate lightmaps, and materials. I added a Post Process Volume, Lightmass Importance Volume, Volumetric Lightmap Density Volume, and put lighting in the scene. I am roughly 150-160 hours into the process.
Characters

U.S. Army Soldier I modeled, UV'd and textured. This process roughly took 40-50 hours to complete.

U.S. Army Soldier I modeled, UV'd and textured. This process roughly took 40-50 hours to complete.

Police Officer I modeled, UV'd and textured. This process roughly took 40-50 hours to complete.

U.S. Navy Sailor I modeled, UV'd and textured. This process roughly took 30-40 hours to complete.

U.S. Army Soldier I modeled, UV'd and textured. This process roughly took 40-50 hours to complete.

U.S. Navy Sailor I modeled, UV'd and textured. This process roughly took 30-40 hours to complete.

Female Civilian I modeled, UV'd and textured. This process roughly took 30-40 hours to complete.

Female Civilian I modeled, UV'd and textured. This process roughly took 30-40 hours to complete.



Environment Asset: Engine

This is a 6.2 Liter Diesel Engine I modeled in Maya using reference images and a technical manual. I UV'd the asset and I created tile-able textures in photoshop. Then I brought the Engine into UE4, created textures in Substance Painter and Photoshop, and applied materials. I created a Vertex Shader to easily apply dirt textures to the asset. This process roughly took me 45 hours.
Environment Asset: Radio

This is a RT-524 Vehicle Radio I modeled in Maya using reference images. I UV'd the asset and I created tile-able and label textures in photoshop. Then I brought the Radio into UE4, created textures in Substance Painter and Photoshop, and applied materials. I created a Vertex Shader to easily apply dirt textures to the asset. This process roughly took me 55 hours.
Environment Assets

Engine I modeled, UV'd and textured. This process roughly took 45 hours to complete.

Generator I modeled, UV'd and textured. This process roughly took 20 hours to complete.

Metal Storage Building I modeled, UV'd and textured. This process roughly took 18 hours to complete.

Street Lamp Post I modeled, UV'd and textured. This process roughly took 10 hours to complete.

Storage Bins I modeled, UV'd and textured. This process roughly took 6 hours to complete.

Vehicle Radio I modeled, UV'd and textured.
This process roughly took 55 hours to complete.

Containerized Units I modeled, UV'd and textured. This process roughly took 24 hours to complete.

Field Gear Lockers I modeled, UV'd and textured. This process roughly took 15 hours to complete.

Misc Storage Assets I modeled, UV'd and textured. This process roughly took 10 hours to complete.

Valve System I modeled, UV'd and textured. This process roughly took 3 hours to complete.

Nintendo 3DS I modeled, UV'd and textured. This process roughly took 40 hours to complete.
Environment Pieces: Stadium Entrance





This is a futuristic ticket booth I modeled and designed. This was used as the level select menu of a VR game.



This is a futuristic command table I modeled and designed. This was used as the start menu and tutorial menu of a VR game.

This is a top down of the Stadium Entrance of a VR sports game.